![]() ![]() We are very thankful for the dedication of this community and everyone creating and sharing their campaigns, units, and battles, and hope to see and play even more going forward. Because of your endless creativity, you and other players will never run out of new units to try, maps to fight on, or campaigns to beat. One of the reasons we included the Unit Creator and the new Map creator in the game is so that you and other players can keep innovating and creating awesome campaigns and units. TABS has reached over 1,8 Million units, campaigns, maps, and factions in the workshop! WOW! It just isn’t reasonable to work on new features for the game with the project in such a state. This made us reevaluate most of our future updates like the Hero Unit and additional features to the Unit Creator. It can take the designers a day of crashes to even load into the project, and once they make changes it’s super common for other things to break and create more bugs. Secondly, due to TABS having been developed for over six years, it’s at a point where it is super hard to work on. If you follow us on social media like Twitter or TikTok you might have seen the prototype for our new game HASTE: Broken Worlds, you can sign up for the free alpha at. As much as we adore the game, we want to make something new. We have worked on TABS for 6+ years at this point (more than half a decade if we’re being fancy). The Neon update will hopefully be released sometime in 2023, but beyond that update, we currently don’t have any other update plans for the game at this time. Totally Accurate Battle Simulator is currently in the alpha.In order to have full transparency of how we look at future updates to the game here is some context as to why we aren’t planning on more updates past what is listed here ![]() And if you lose – well, you can always analyze your mistakes and try once again. Moreover, you can even head an army of… battle chickens! With every victory, you’ll get richer and richer and gain access to a wider assortment of units. Probability theory doesn’t work here! You can see a single man piercing an entire line of soldiers with his spear or a dozen of cannons firing upside down. You can confront a line of French riflemen with a horde of Vikings or see if a group of archers can take out a column of artillery. There are no restrictions as to the battle scenario. ![]() And although the red and blue teams of ragdoll soldiers will follow the laws of physics, the laws of logic are easy to forget in this bloodshed. You won’t have to do anything the models will move and fight all on their own. The two armies will attack each other from the selected positions. Once everything is prepared, you can hit the start button, sit back in your chair with a cup of coffee and enjoy the results of your strategic work. Realistic physics not so realistic after all… So it makes sense to stick with it if you want to succeed. This strategy has lasted until nowadays even though soldiers are now much better equipped. It all starts with footmen then comes the cavalry and finally archers take care of those who survived. If you ever watched movies about medieval wars, you probably know the system. This task will require a bit of tactical thinking. Now you have to arrange your troops on the piece of ground where the battle will take place. There will be all kinds of weapons at your disposal: Catapults, Cannons, Martyrs, Howitzers… Everything you need to stage a spectacular fight!īut that’s not all yet. As you proceed through levels, though, you’ll be able to unlock stronger units like Archers, Musketmen, Chariots and even heavy artillery. You’ll only have access to basic unit types, including Footmen, Spearmen and so on. At first, your funds will be pretty scarce and you won’t be able to afford a lot of warriors. So, what is this game? It challenges you to gather two armies and set them up against each other in a furious combat that will unfold on your screen based on the laws of realistic physics. But in Totally Accurate Battle Simulator, they all meet together on one battlefield! Thousands of years and even a couple of centuries ago, such level of military technologies was simply unimaginable. Alexander the Great and Napoleon would be stunned to see how fierce and deadly modern battles have become. If you put it on a unit that is able to attack very rapidly (such as a ranged unit with a large attack speed multiplier) it will activate much more often (and most likely go way out of control and lag your computer a lot.) 2. Primitive spears and bows gave way to rifles and cannons while cavalry was eventually replaced with tanks and aviation. From my testing, it seems to activate approximately every few times the unit attacks. And as the mankind grew more and more technologically advanced, so did the art of war making. ![]()
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